We're Not Droids. We're Not Programmed.
The rest of the Republic has been spoiled for Star Wars Armada.
Starting with the fighters in the Republic squadron pack. You get four different fighter however unlike the original squadrons there are four different named pilots for the Delta-7 in addition to the other three squadrons named fighters. The Delta-7 has four hull and speed four. With three blue and a black against squadrons and a blue against ships. Keywords include counter 2 dodge 1 which while defending against a squadron you can get force a re roll. Adept 1 allows a reroll when attacking according to the reminder text that can be either against ships or squadron and all 17pts.
With this pack you get four named Jedi in the Delta-7, Kit Fisto has two braces which makes him unique among these characters. His ability allows him to discard a token to reduce the damage by three but losses dodge and gains Intel and plus 1 Adept all for 26pts. Luminara Unduli is 23pts with a Scatter and Brace and gives out a obstructed bubble to all enemy squadrons at range 1 of her but this is non-unique friendly squadrons.Plo Koon at 24pts and hands out counter 1 to friendly non unique squadrons. Combined with V-19s this seems a good combo. Ahsoka Tano is 23pts and after moving another friendly squadron can attack an enemy squadron with two blue dice now this can be named character so doing this with any of these characters aswell.


ARC-170 is 15pts with seven hull, speed 2 red double blue for anti squadron and double blue bomber against ships. Counter 1 will help keep ARC alive but it will struggle to there. Odd Ball gets two rerolls if he moved during this activation. Odd Ball also switches his red for a black when attacking squadrons and has a brace and an evade.
Kickback is another V-19 Torrent that has two braces and can move distance 1 after attacking. So sort of like cloak but right away without waiting until the end of the turn.
The BTL-B Y-Wing is 10pts and is the same in everyway as the Rebels one expect it gets a black blue against squadrons instead of double two. Anakin Skywalker is in a Y-Wing at 19pts has three blue against squadrons and a red, blue against ships with bomber. He also gains Adept 2 allowing him to reroll 2 dice and during his activation he can spend a defence token to ignore engagement until the end of his activation.
The Consular-Class C70 has to variants the Armed Cruiser and the Charger. The Charger is 45pts has red dice and black flak and has a offensive retrofit and turbolaser. The Armed is 37pts has blue dice, double blue for flak and has a defensive retrofit and ordnance. Both have an evade, redirect and contain four hull 2 shields on each side expect the rear which has 1. Both C70 has an officer, support team command 1 squadron 1 and engineering 2.
The two titles that we have are Swift Return and Radiant VII. Swift Return allows a nav token ability with a nav team just for being within distance 2 of an obstacle. Radiant VII however is way more interesting to me though it effective switches the turbolaser or ordnance for a fleet support. So for 40pts you can have a comms net Armed cruiser. However there are other options.
Both of the resupply cards work the same. You start with five tokens of the type listed and exhaust to hand those tokens out to friendly ships at distance 1-5. It takes a token to refresh to be able to do it again. The last two cards that have been revealed is Assault Concussion Missiles which now exhausts and had a price drop to 5. The Clone Navigation Officer starts with a nav token and can spend it to recover. When you reveal a Concentrate Fire, Navigate or Squadron you can exhaust to give the matching token.
Now that we have pretty much everything for the Republic I am not sure how they are going to play.














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